Just putting feelers out to see if there is interest in this project. It would obviously take a shit load of people familiar with the city and time. Lots of logistics including setting up a server dedicated to this project.If you'd be interested let me know.edit (11:30pm Manhattan time): Alright guys. The gears are beginning to turn. Server being set up. Check back here tomorrow for an update.edit (12:30am MT): electronbeam will be a lead on this project.more info to follow.edit: I have created a new sub for everything related to this project.
Today, I wanted to release my screenshots that I took every time after I finished a building, group of small buildings, or any notable structures in my Manhattan in Minecraft project, specifically.
This way we can collaborate on the myriad facets of this project in an organized manner. Hey guys, lotsofideas has put me in charge of getting this project organized and up and running. Myself, along with Kurvco, ClopMaster, and lotsofideas will be helping to get this organized. If you want to contribute to the project, please join us on our mumble server: redtek.tk.The minecraft server is now up @ redtek.tk!You need the technic pack to play which you can get fromIn the launcher, set the big button on the top left to 'tekkit', log in, connect, and play!(please note that the current world is not final and is subject to radical changes.)If you are on osx and having issues rendering the world, make sure to update java to the version specified on technicpack.com.
Main article:Various status effects remain unused in the game. They can be obtained using / or NBT data, but have no way of being obtained other than that.Bad Luck Bad Luck reduces chances of high-quality loot.Health Boost During the snapshots, the status effect was added.
It boosted the 's hearts for a temporary time. It could be obtained from eating a.In the next main snapshot, golden apples give the player absorption instead of health boost, but the effect was still left in the game.In and, developers gave the Health Boost effect a new texture, despite the fact that it is still not in use.Biomes. Main article:The following biomes remain unused since. While they do not naturally generate in default worlds, they can be accessed using the world type.Biome IDName and FeaturesDescriptionImages20Temperature: 0.2,(occasionally)Similar to the jungle edge sub-biome, this sub-biome generates exclusively at the edge of mountains biomes (or any variant).44Temperature: 0.1,Warm,Similar to warm ocean biomes, but twice as deep. A rubyOn May 21, 2012, released a screenshot of himself testing the system.
At this time, what would become in was ruby ore. The previous ruby texture remains in the ruby.png file. It is unknown if the texture will ever be used. Stated in a forum post that they went with instead of rubies at the last minute because he is colorblind and he had a hard time spotting the difference between ruby ore and.The names 'Ruby Ore' and 'Ruby' were still in the.lang files, but they were removed.Villager speech bubble. A villager speech bubbleThe villager speech bubble is an image that was added along with the villager.png file in the jar when the trading system was added. It showed a trade, where could be sold to for another raw chicken. Both raw chickens have the old texture.
During an interview about villagers, offered a possible explanation: 'We did some experiments with thoughts bubbles, but it didn't look good. So in the end, after I’d been lead on Minecraft for a year, we just decided to add an interface instead.' The texture has been partially overwritten by the selection arrows.debug.png and debug2.png. See also:Some extra icons for maps. The white and green arrows are the only ones used normally, though the colored arrows are used for multiplayer in the Bedrock and Legacy Console Editions.Selected and Unselected Squares labeled 'SEL' and 'UN SEL' (likely 'SELECTED' and 'UNSELECTED') can be found in 'texturesguicontainercreativeinventorytabs.png'. Purpose unknown, though they could possibly be used as a template for the selected tabs and unselected tabs with the rest of tabs.png.History 20100205Added giants.Giants act like any normal hostile – they will walk towards the until they are touching them.
However, the giant is not able to 'touch' anything unless standing on top of it, making it hard for them to do combat against opponents.Giants can now be spawned without mods by using the new /.Zombie horses are now available without third-party tools, with the introduction of the / command.on giants is now rendered. This originated from a bug in, which caused all to render worn armor. In repairing this bug, has now allowed giants to render armor.Giants' AI has now been removed.Killer Rabbit spawn rate has now been reduced from 1/1000 to 1/2500.Killer Rabbits will now no longer spawn in peaceful.Rabbits will now have and a revised model that includes a tail, and can now take fall damage.Hostile rabbits now have a new texture and a new name ('The Killer Bunny'), and they will now ignore mode.Killer Bunnies will now no longer spawn without the use of. According to a later comment by, the Killer Bunny was removed from normal gameplay because 'it's a tired joke and it's been referenced in so many games,' another reason being 'they're basically a random death event.' Black and white mottled fur rabbit's eye color has now been changed from pink to black.Killer Bunny texture has now been changed, as it now no longer has blood.–Drops changed several times.